Game physics

Results: 216



#Item
41Theoretical computer science / Video game development / Computational physics / Collision detection / Graph coloring / Algorithm / Bounding volume hierarchy / Motion planning / Geometric primitive / 3D computer graphics / Mathematics / Applied mathematics

Interactive Collision Detection between Deformable Models using Chromatic Decomposition Naga K. Govindaraju ∗ David Knott ∗ Nitin Jain ∗ Ilknur Kabul ∗

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2005-05-05 19:50:13
42Video game development / Computing / Applied mathematics / Computational physics / Bounding volume hierarchy / Collision detection / Tree traversal / Algorithm / Parallel computing / 3D computer graphics / Theoretical computer science / Mathematics

MCCD: Multi-Core Collision Detection between Deformable Models using Front-Based Decomposition Min Tang1 , Dinesh Manocha2 , Ruofeng Tong1 http://www.cs.unc.edu/∼geom/PCD/ 1 Department 2 Department

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-07-06 03:15:21
43Introductory physics / Mechanics / Video game development / Bounding volume / Collision detection / Sweep and prune / Collision / Elastic collision / Axis-aligned object / Physics / Computational physics / 3D computer graphics

1 Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection Daniel Coming and Oliver Staadt Technical Report No. CSE, Sep. 2004

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Source URL: graphics.cs.ucdavis.edu

Language: English - Date: 2005-01-10 22:15:44
44Commodore 64 music / Measuring instruments / Commodore 64 / MOS Technology SID / Video game music / Seismometer / Directory structure / Amplitude / Du / Computing / Physics / Electronics

eqLogger VersionReference Manual November 2004

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Source URL: www.esands.com

Language: English - Date: 2012-06-21 03:54:50
45Computational physics / Mathematics / Video game development / Imaging / Collision detection / Clipping / Rasterisation / Bounding volume / Triangle / 3D computer graphics / Geometry / Computer graphics

Fast Continuous Collision Detection using Deforming Non-Penetration Filters Min Tang∗ Zhejiang University Dinesh Manocha† University of North Carolina at Chapel Hill

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-12-14 10:52:34
46Digital media / Game engine / PC game / Havok / Ragdoll physics / Real-time strategy / Physicist / Simulation / Vision / Video game development / Software / Application software

Physicsworks How physics is driving the computer games industry • The UK computer games industry generates

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Source URL: www.iop.org

Language: English - Date: 2015-04-07 09:34:55
47Drag racing / Supercharger / Top Fuel / Chevrolet small-block engine / Belt / Hot rod / Pulley / Mechanical engineering / Physics / Transport

About The Blower Shop Horsepower is still the name of the game and when it comes to all-out raw power, blowers are still

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Source URL: www.theblowershop.com

Language: English - Date: 2014-07-24 00:33:34
48Elasticity / Spring system / Collision detection / XT / Force / Interpolation / Physics / Video game development / Classical mechanics

PDF Document

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Source URL: ict.usc.edu

Language: English - Date: 2013-10-18 13:30:10
49Rigid bodies / Computational physics / Video game development / Rotational symmetry / Multibody system / Dynamical simulation / Rigid body dynamics / Physics engine / Collision detection / Physics / Mechanics / Mechanical engineering

For feedback and updates use the online version of this Google Presentation at http://goo.gl/84N71q Online Slides have presenter notes, so use ‘Download as Powerpoint’ !

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Source URL: box2d.org

Language: English - Date: 2014-03-26 02:05:31
50Energy / Projectile / George Plimpton / Physics / Introductory physics / Kinetic energy

The Ball and the Book: Kinetic Energy and Sports Literature (In the Public Domain. No rights reserved.) George Plimpton, in his essay, “The Smaller the Ball, the Better the Book: A Game Theory of Literature” (The New

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Source URL: www.public-domain-materials.com

Language: English - Date: 2013-05-15 06:56:18
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